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lamont-granquist / FastFloatCurve.cs
Created May 16, 2026 17:58 — forked from gotmachine/FastFloatCurve.cs
C# cubic hermite spline implementation similar to an Unity AnimationCurve, but faster
/// <summary>
/// A collection of keys mapping times to values, interpolated between keys by a cubic Hermite spline. <para/>
/// The implementation produce identical results as a UnityEngine.AnimationCurve, but calling Evaluate() is at least twice faster. <para/>
/// However, it doesn't support keys in/out weights, and behavior is always identical to WrapMode.ClampForever.
/// </summary>
public class FastFloatCurve : IEnumerable<FastFloatCurve.Key>, IConfigNode
{
/// <summary>
/// Define how a key tangent will be adjusted.
/// </summary>
provides :email_alias
resource_name :email_alias
property :address, String, name: true, identity: true
property :recipients, Array
default_action :create
action :create do
with_run_context :root do
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lamont-granquist / pr.md
Last active August 29, 2015 14:14 — forked from piscisaureus/pr.md

Locate the section for your github remote in the .git/config file. It looks like this:

[remote "origin"]
	fetch = +refs/heads/*:refs/remotes/origin/*
	url = git@github.com:joyent/node.git

Now add the line fetch = +refs/pull/*/head:refs/remotes/origin/pr/* to this section. Obviously, change the github url to match your project's URL. It ends up looking like this: